Please note that all values are encoded using Little Endian format. A header has been added to each packet as well so that versioning can be tracked and it will be easier for applications to check they are interpreting the incoming data in the correct way. If you cannot find the information that you require then please contact the team via the official Codemasters forum thread listed above, or raise a bug report through the F1 2021 forum, and a member of the team will respond to your query as soon as possible.Įach packet can now carry different types of data rather than having one packet which contains everything. Note: To ensure that you are using the latest specification for this game, please check our official forum page here.
#F1 super license points 2017 software
The following information summarise these data structures so that developers of supporting hardware or software can configure these to work correctly with the F1 game. motion platforms, force feedback steering wheels and LED devices). This data can be used supply race information to external applications, or to drive certain hardware (e.g.
#F1 super license points 2017 series
The F1 series of games support the output of certain game data across UDP connections. Can I configure the UDP output using an XML File?.How can I disable in-game support for LED device?.Will my old app still work with F1 2021?.Packets sent on Frame 31: (All packets sent on this frame have “Session timestamp” 0.5).Packets sent on Frame 2: (All packets sent on this frame have “Session timestamp” 0.016).Packets sent on Frame 1: (All packets sent on this frame have “Session timestamp” 0.000).Will there always be 20 cars in the data structures?.How do I enable the UDP Telemetry Output?.Restricted data (Your Telemetry setting).This project is originally a fork of f1-telemetry-client. The following links contain information that summarises the UDP data structures so that developers of supporting hardware or software are able to configure these to work correctly with the F1 game.